Strike of Neos spoiler with pictures
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It's all about the Neos monsters (& support cards), the main theme of Judai's deck. Also includes many cards of the Yu-Gi-Oh! GX season 3. This new set consists of 60 Cards, 4 Ultra rare, 7 Super rares, 14 Rares, 35 Normal cards.Focusing on the included Neos series, the set also links the new series cards with the existing cards. |
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60 Cards: 4 Ultras 7 Super Rares 14 Rares 35 Normal |
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STON-JP001 Genetic Werewolf [Super Rare/Ultimate Rare]
Earth/Beast-Warrior/4/2000/100
Normal Monster
A man-wolf powered up by gene manipulation. Its essentially kind spirit
has been completely destroyed, and it can only live by fighting. Its
destructive power is unfathomable.

STON-JP002 Frostsaurus [Rare]
Water/Dinosaur/6/2600/1700
Normal Monster
Thanks to its slow nerves and sensitivity, it has the threatening
energy in it to pull through an ice age while stuck in ice. It's
extraordinarily powerful in the cold.

STON-JP003 Spiral Dragon [Rare]
Water/Sea-Dragon/8/2900/2900 (Sea-Dragon is equal to the TCG's Sea Sperpent)
Normal Monster
A Sea-Dragon that is said to create a Sea-Dragon Whirlpool to attack
people. The Spiral Waves which it releases from its gigantic fin
swallows up all.

STON-JP004 Neo-Spacian Air Hummingbird [Super Rare/Ultimate Rare]
Wind/Winged Beast/3/800/600
Increase your Life Points by 500 for each card in your opponent's hand. This effect can only be used once per turn.
STON-JP005 Neo-Spacian Ground Mole [Rare]
Earth/Rock/3/900/300
If this card battles with an opponent's monster, you can skip damage
calculations and return both this card and the opponent's monster to
their respective owner's hand.

STON-JP006 Neo-Spacian Glow Moss
Light/Plant/3/300/900
If this card battles, your opponent draws 1 card. Both players look at
the card drawn by this effect and this card acquires 1 of the following
effects according to the type of that card.
Monster Card: End this turn's Battle Phase.
Magic Card: This card can attack the opponent directly.
Trap Card: This card switches to defense mode.

STON-JP007 The Six-Warmasters - Yaichi
Water/Warrior/3/1300/800
As long as there are monster(s) on your side of the field with "The
Six-Warmasters" in their name except "The Six-Warmasters - Yaichi",
once per turn, you can destroy 1 set Magic or Trap card. This monster
cannot declare an attack in the turn this effect is used. If this card
is destroyed, you can destroy a monster with "The Six-Warmasters" in
its name, excluding this card, instead.

STON-JP008 The Six-Warmasters - Kamon
Fire/Warrior/3/1500/1000
As long as there are monster(s) on your side of the field with "The
Six-Warmasters" in their name except "The Six-Warmasters - Kamon", once
per turn, you can destroy 1 face-up Magic or Trap card. This monster
cannot declare an attack in the turn this effect is used. If this card
is destroyed, you can destroy a monster with "The Six-Warmasters" in
its name, excluding this card, instead.

STON-JP009 The Six-Warmasters - Yariza
Earth/Warrior/3/1000/500
As long as there are monster(s) on your side of the field with "The
Six-Warmasters" in their name except "The Six-Warmasters - Yariza",
this card can attack the opponent directly. If this card is destroyed,
you can destroy a monster with "The Six-Warmasters" in its name,
excluding this card, instead.

STON-JP010 The Six-Warmasters - Nisashi
Wind/Warrior/4/1400/700
As long as there are monster(s) on your side of the field with "The
Six-Warmasters" in their name except "The Six-Warmasters - Nisashi",
this card can attack twice during the same Battle Phase. If this card
is destroyed, you can destroy a monster with "The Six-Warmasters" in
its name, excluding this card, instead.

STON-JP011 The Six-Warmasters - Zanji
Light/Warrior/4/1800/1300
As long as there are monster(s) on your side of the field with "The
Six-Warmasters" in their name except "The Six-Warmasters - Zanji",
destroy the monster this card battles with during the end of the Damage
Step. If this card is destroyed, you can destroy a monster with "The
Six-Warmasters" in its name, excluding this card, instead.

STON-JP012 The Six-Warmasters - Irou
Dark/Warrior/4/1700/1200
As long as there are monster(s) on your side of the field with "The
Six-Warmasters" in their name except "The Six-Warmasters - Irou", if
this card attacks a monster in face-down defense mode, skip damage
calculations and destroy that monster in face-down defense mode. If
this card is destroyed, you can destroy a monster with "The
Six-Warmasters" in its name, excluding this card, instead.

STON-JP013 Supreme General - Shien [Super Rare/Ultimate Rare]
Fire/Warrior/7/2500/2400
If there are 2 or more monsters with "The Six-Warmasters" are on your
side of the field, you can Special Summon this card from your hand. As
long as this card remains face-up on the field, your opponent can only
activate 1 Magic card per turn. If this card is destroyed, you can
destroy a monster with "The Six-Warmasters" in its name instead.

STON-JP014 Shien's Foot Soldier
Earth/Warrior/2/700/300
When this card is destroyed as a result of battle and sent to the
Graveyard, you can Special Summon 1 Level 3 or lower monster with "The
Six-Warmasters" in its name from your deck to your side of the field.

STON-JP015 Saint of Silence [Rare]
Light/Spellcaster/4/1400/1000
If this card destroys an opponent's monster as a result of battle, the
opponent cannot activate Magic cards during his/her next turn.

STON-JP016 Sage of Tranquility
Light/Spellcaster/4/1400/1000
If this card destroys an opponent's monster as a result of battle, the
opponent cannot activate Trap cards during his/her next turn.

STON-JP017 Rain, Dark Lord of Dark Realm [Ultra Rare/Ultimate Rare]
Dark/Fiend/7/2500/1800
If this card is discarded to the Graveyard from your hand by an
opponent's card effect, Special Summon this card to your side of the
field. If this card is successfully Special Summoned by this effect,
destroy all Monsters or Magic and Traps on your opponent's side of the
field.

STON-JP018 Khaki, Assassin of Dark Realm
Dark/Fiend/2/300/500
If this card is discarded to the Graveyard from your hand by another card's effect, destroy 1 Monster on the field.

STON-JP019 Green, Tactician of Dark Realm
Dark/Fiend/2/300/500
If this card is discarded to the Graveyard from your hand by another card's effect, destroy 1 Magic or Trap card on the field.

STON-JP020 Fusionist-Killer [Rare]
Dark/Demon/4/1400/1200
The attack strength of a Fusion Monster that battles with this card becomes 0 during in the Damage Step.

STON-JP021 Electric Worm
Light/Thunder/3/1000/1000
Discard this card from your hand to the Graveyard. Gain control of 1
face-up Machine-Type or Dragon-Type monster on your opponent's side of
the field until the End Phase of this turn.

STON-JP022 Puppet Plant
Earth/Plant/3/1000/1000
Discard this card from your hand to the Graveyard. Gain control of 1
face-up Warrior-Type or Spellcaster-Type monster on your opponent's
side of the field until the End Phase of this turn.

STON-JP023 Puppet Insect
Dark/Insect/3/1000/1000
Discard this card from your hand to the Graveyard. Gain control of 1
face-up Fiend-Type or Undead-Type monster on your opponent's side of
the field until the End Phase of this turn.

STON-JP024 D.D. Crow [Rare]
Dark/Winged-Beast/1/100/100
Discard this card from your hand to the Graveyard. Remove 1 card in
your opponent's Graveyard from the game. You can activate this effect
during your opponent's turn as well.

STON-JP025 Silent Abyss
Wasser/Reptile/7/2000/1500
When this card is destroyed as a result of battle and sent to the
Graveyard, destroy all face-up monsters besides Water Attribute on the
field.

STON-JP026 Hell Prominence
Fire/Reptile/7/2000/1500
When this card is destroyed as a result of battle and sent to the
Graveyard, destroy all face-up monsters besides Fire Attributes on the
field.

STON-JP027 Rage Earth
Earth/Reptile/7/2000/1500
When this card is destroyed as a result of battle and sent to the
Graveyard, destroy all face-up monsters besides Earth Attributes on the
field.

STON-JP028 Death Cyclone
Wind/Reptile/7/2000/1500
When this card is destroyed as a result of battle and sent to the
Graveyard, destroy all face-up monsters besides Wind Attributes on the
field.

STON-JP029 Shine Spirits
Licht/Reptile/7/2000/1500
When this card is destroyed as a result of battle and sent to the
Graveyard, destroy all face-up monsters besides Light Attributes on the
field.

STON-JP030 Darkness Soul
Dark/Reptile/7/2000/1500
When this card is destroyed as a result of battle and sent to the
Graveyard, destroy all face-up monsters besides Dark Attributes on the
field.

STON-JP031 Alien Psycho
Dark/Reptile/1/200/100
If this card is successfully Summoned or Reverse Summoned, switch it to
defense mode. As long as this card remains face-up on the field,
monsters with A-Counters on them cannot declare an attack.

STON-JP032 Lycan-Thrope
Earth/Beast-Warrior - Ritual/6/2400/1800
Ritual Summoned with "Synthetic Spell." When this card inflicts damage
to your opponent's Life Points, inflict damage equal to the number of
Normal Monsters in your Cemetery x200 to your opponent's Life Points.

STON-JP033 Cúchulainn - The Warrior of Awakening
Light/Warrior - Ritual/4/500/1000
Ritual Summoned with "The Proof of Awakening." Remove 1 Normal Monster
in your Cemetery from the game. This card's attack power increases
equal to the attack power of the Normal Monster removed from the game
by this effect until the Standby Phase of your next turn. This effect
can only be used once per turn.

STON-JP034 Elemental Hero Air Neos [Ultra Rare/Ultimate Rare]
Wind/Warrior/7/2500/2000
[Elemental Hero Neos] + [Neo-Spacian Air Hummingbird]
This card can only be Special Summoned from your Fusion Deck by
returning the above cards on your side of the field to the deck. (The
"Fusion" Magic card is not needed or used.) If your Life Points are
lower than your opponent's Life Points, increase this card's attack
power by that difference. This card returns to the Fusion Deck during
the End Phase.

STON-JP035 Elemental Hero Ground Neos [Ultra Rare/Ultimate Rare]
Earth/Warrior/7/2500/2000
[Elemental Hero Neos] + [Neo-Spacian Ground Mole]
This card can only be Special Summoned from your Fusion Deck by
returning the above cards on your side of the field to the deck. (The
"Fusion" Magic card is not needed or used.) You can return 1 monster on
your opponent's side of the field to its respective owner's hand. This
effect can only be used once per turn. This card returns to the Fusion
Deck during the End Phase.

STON-JP036 Elemental Hero Glow Neos [Ultra Rare/Ultimate Rare]
Light/Warrior/7/2500/2000
[Elemental Hero Neos] + [Neo Spacian Glow Moss]
This card can only be Special Summoned from your Fusion Deck by
returning the above cards on your side of the field to the deck. (The
"Fusion" Magic card is not needed or used.) This card returns to the
Fusion Deck during the End Phase. Destroy 1 face-up card on your
opponent's side of the field, this card acquires 1 of the following
effects according to type of that card. This effect can only be used
once per turn during your Main Phase 1.
- Monster Card: This card cannot conduct battle during this turn.
- Magic Card: This card can attack the opposing player directly.
- Trap Card: This card switches to defense mode.

STON-JP037 Ancient Rule [Rare]
Normal Magic
Special Summon 1 Level 5 or more Normal Monster from your hand.

STON-JP038 Dark Realm Dealings [Super Rare/Ultimate Rare]
Normal Magic
Both players draw 1 card from their deck and then discard 1 card from their hands.

STON-JP039 Neos Force [Rare]
Equipment Magic
This card can only be equipped to a "Elemental Hero Neos." Increase the
attack power of the equipped monster by 800 points. When the equipped
monster destroys a monster as a result of battle and sends it to the
Graveyard, inflict damage to the opponent's Life Points equal to the
attack power of the destroyed monster. During the End Phase, shuffle
this card into your deck.

STON-JP040 Fine Pitch Black Steed
Equipment Magic
This card can only be equipped to a monster with "The Six-Warmasters"
in its name. Increase the equipped monster's attack and defense power
by 200 points. If the equipped monster is destroyed, destroy this card
instead.

STON-JP041 "A"-Cell Cluster Bomb
Quick-Play Magic
Select 1 face-up monster on your side of the field with "Alien" in its
name and activate this card. Destroy the selected monster and place a
number of A-Counters on a monster on your opponent's side of the field
equal to the level of that monster.

STON-JP042 Twister [Rare]
Quick-Play Magic
Pay 500 Life Points. Destroy 1 face-up Magic or Trap card on the field.

STON-JP043 Synthetic Spell
Ritual Magic
This card is used to Ritual Summon "Lycan-Thrope." You must offer monsters whose total level equal 6 or more from the field or
your hand.

STON-JP044 Proof of Awakening
Ritual Magic
This card is used to Ritual Summon "Cúchulainn the Warrior of
Awakening." You must offer monsters whose total level equal 4 or more
from the field or
your hand.

STON-JP045 Advanced Ritual Technique
Ritual Magic
Select 1 Ritual Monster in your hand. Select Normal Monsters from your
deck whose levels equal that card's level and send them to the
Graveyard to Special Summon the selected Ritual Monster.

STON-JP046 Card Trader [Super Rare/Ultimate Rare]
Permanent Magic
Draw 1 card from your deck by shuffling 1 card in your hand into your
deck during your Standby Phase. This effect can only be used once per
turn.

STON-JP047 Shien's Castle of Mist
Field Magic
When a monster with "The Six-Warmasters" is attacked, decrease the attacking monster's attack power by 500 points.

STON-JP048 Skyscraper 2 - Hero City [Super Rare/Ultimate Rare]
Field Magic
You can Special Summon 1 monster with "Elemental Hero" in its name
destroyed as a result of battle from your Graveyard. This effect can
only be used once per turn during your Main Phase.

STON-JP049 Change of Hero - Reflector Ray
Normal Trap
You can activate this card when a Fusion Monster on your side of the
field with "Elemental Hero" in its name is destroyed as a result of
battle. Inflict damage to the opponent's Life Points equal to the level
of the destroyed Fusion Monster x300 points.

STON-JP050 Hero Medal [Rare]
Normal Trap
When this set card is destroyed and sent to the Graveyard by a card
effect of the opponent, shuffle this card into your deck. Then, draw 1
card from your deck.

STON-JP051 The Six-Warmasters Intervention!
Normal Trap
Special Summon 1 monster with "The Six-Warmasters" in its name from
your graveyard to your side of the field. Destroy the monster Special
Summoned by this effect during the End Phase of this turn.

STON-JP052 Family Turmoil[Rare]
Normal Trap
Discard 1 Magic card from your hand. Destroy 1 face-up monster on your
opponent's side of the field. In addition, look at your opponent's hand
and send all monsters with the same name as the destroyed card to the
Graveyard.

STON-JP053 Flash Shot
Normal Trap
You can activate this card when a monster on your opponent's side of
the field successfully attacks directly. Skip to this turn's End Phase.

STON-JP054 Reincarnation Premonition [Rare]
Normal Trap
Select 2 cards in the Graveyard and shuffle them into their respective owner's deck.

STON-JP055 Fusion Eradicator
Normal Trap
Destroy 1 face-up Fusion Monster on the field.

STON-JP056 Book of Ritual Summon Sealing
Normal Trap
Destroy 1 face-up Ritual Monster on the field.

STON-JP057 Legitimate Lineage [Super Rare/Ultimate Rare]
Permanent Trap
Select 1 Normal Monster from your Cemetery and Special Summon it in
attack mode. When this card is removed from the field, destroy that
monster. When that monster is removed from the field, destroy this card.

STON-JP058 Swift! Fierce Sword Fight
Permanent Trap
If a monster with "The Six-Warmasters" on your side of the field
battles, increase the attack power of monster(s) with "The
Six-Warmasters" in their name on your side of the field by 300 points
until the End Phase of this turn.

STON-JP059 Night-Fog Sniper [Rare]
Permanent Trap
Declare the name of 1 Monster Card. If your opponent Summons, Special
Summons, or Reverse Summons the declared monster, remove this card and
the declared monster from the game.

STON-JP060 Flipping the Mat [Rare]
Counter Trap
Negate the activation and effect(s) of an Effect Monster actiivated when it is successfully summoned and destroy that monster.
